Bloody Tears – Castlevania

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Bloody Tears - Castlevania Arduino Code


/* 
  Bloody Tears from Castlevania II
  Connect a piezo buzzer or speaker to pin 11 or select a new pin.
                                            
                                              
                                              Robson Couto, 2019
*/
#include <Wire.h> 
#include <LiquidCrystal_I2C.h>

LiquidCrystal_I2C lcd(0x27,16,2);  // set the LCD address to 0x27 for a 16 chars and 2 line display
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
#define REST 0

// change this to make the song slower or faster
int tempo = 144;

// change this to whichever pin you want to use
int buzzer = 11;

// notes of the moledy followed by the duration.
// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on
// !!negative numbers are used to represent dotted notes,
// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!
const PROGMEM int melody[] = {


  // Bloody Tears, from Castlevania II
  // Arranged by Bobby Lee. THe flute part was used 
  // https://musescore.com/user/263171/scores/883296
  
  //B-flat major Bb Eb
  REST, 4, NOTE_G5, 4,
  NOTE_A5, 4, NOTE_AS5, 4,
  NOTE_A5, 4, NOTE_F5, 4,
  NOTE_A5, 4, NOTE_G5, 4,
  REST, 4, NOTE_G5, 4,
  NOTE_A5, 4, NOTE_AS5, 4,
  NOTE_C6, 4, NOTE_AS5, 4,

  NOTE_A5, 4, NOTE_G5, 4, //8
  REST, 4, NOTE_G5, 4,
  NOTE_A5, 4, NOTE_AS5, 4,
  NOTE_A5, 4, NOTE_F5, 4,
  NOTE_A5, 4, NOTE_G5, 4,
  NOTE_D6, 4, REST, 8, NOTE_C6, 8,
  REST, 4, NOTE_AS5, 4,

  NOTE_A5, 4, NOTE_AS5, 8, NOTE_C6, 8, //15
  NOTE_F6, 8, REST, 8, REST, 4,
  NOTE_G5, 16, NOTE_D5, 16, NOTE_D6, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,

  NOTE_A5, 16, NOTE_D5, 16, NOTE_F5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16, //20
  NOTE_G5, 16, NOTE_D5, 16, NOTE_D6, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_F5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16,

  NOTE_G5, 16, NOTE_D5, 16, NOTE_D6, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, //25
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_F5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16,
  NOTE_AS5, 16, NOTE_D5, 16, NOTE_D6, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,

  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16, NOTE_C6, 16, NOTE_D5, 16, NOTE_AS5, 16, NOTE_D5, 16,
  NOTE_A5, 16, NOTE_D5, 16, NOTE_F5, 16, NOTE_D5, 16, NOTE_A5, 16, NOTE_D5, 16, NOTE_G5, 16, NOTE_D5, 16,
  NOTE_C6, 16, NOTE_C6, 16, NOTE_F6, 16, NOTE_D6, 8, REST, 16, REST, 8,
  REST, 4, NOTE_C6, 16, NOTE_AS5, 16,

  NOTE_C6, -8,  NOTE_F6, -8, NOTE_D6, -4, //35
  NOTE_C6, 8, NOTE_AS5, 8,
  NOTE_C6, 8, NOTE_F6, 16, NOTE_D6, 8, REST, 16, REST, 8,
  REST, 4, NOTE_C6, 8, NOTE_D6, 8,
  NOTE_DS6, -8, NOTE_F6, -8,

  NOTE_D6, -8, REST, 16, NOTE_DS6, 8, REST, 8, //40
  NOTE_C6, 8, NOTE_F6, 16, NOTE_D6, 8, REST, 16, REST, 8,
  REST, 4, NOTE_C6, 8, NOTE_AS5, 8,
  NOTE_C6, -8,  NOTE_F6, -8, NOTE_D6, -4,
  NOTE_C6, 8, NOTE_AS5, 8,

  NOTE_C6, 8, NOTE_F6, 16, NOTE_D6, 8, REST, 16, REST, 8, //45
  REST, 4, NOTE_C6, 8, NOTE_D6, 8,
  NOTE_DS6, -8, NOTE_F6, -8,
  NOTE_D5, 8, NOTE_FS5, 8, NOTE_F5, 8, NOTE_A5, 8,
  NOTE_A5, -8, NOTE_G5, -4,

  NOTE_A5, -8, NOTE_G5, -4, //50
  NOTE_A5, -8, NOTE_G5, -4,
  NOTE_AS5, 8, NOTE_A5, 8, NOTE_G5, 8, NOTE_F5, 8,
  NOTE_A5, -8, NOTE_G5, -8, NOTE_D5, 8,
  NOTE_A5, -8, NOTE_G5, -8, NOTE_D5, 8,
  NOTE_A5, -8, NOTE_G5, -8, NOTE_D5, 8,

  NOTE_AS5, 4, NOTE_C6, 4, NOTE_A5, 4, NOTE_AS5, 4,
  NOTE_G5,16, NOTE_D5,16, NOTE_D6,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,//56 //r
  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_G5,16, NOTE_D5,16,
  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,
  NOTE_A5,16, NOTE_D5,16, NOTE_F5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_G5,16, NOTE_D5,16,

  NOTE_G5,16, NOTE_D5,16, NOTE_D6,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,//61
  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,
  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,
  NOTE_A5,16, NOTE_D5,16, NOTE_F5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_G5,16, NOTE_D5,16,
  NOTE_G5,16, NOTE_D5,16, NOTE_D6,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,

  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_G5,16, NOTE_D5,16,//66
  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,
  NOTE_A5,16, NOTE_D5,16, NOTE_F5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_G5,16, NOTE_D5,16,
  NOTE_AS5,16, NOTE_D5,16, NOTE_D6,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,
  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_G5,16, NOTE_D5,16,

  NOTE_A5,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16, NOTE_C6,16, NOTE_D5,16, NOTE_AS5,16, NOTE_D5,16,//71 //
  NOTE_A5, 16, NOTE_D5, 16, NOTE_F5, 16, NOTE_D5, 16, NOTE_A5, 8, NOTE_G5, 32, NOTE_A5, 32, NOTE_AS5, 32, NOTE_C6, 32,
  NOTE_D6, 16, NOTE_G5, 16, NOTE_AS5, 16, NOTE_G5, 16, NOTE_C6, 16, NOTE_G5, 16, NOTE_D6, 16, NOTE_G5, 16,
  NOTE_C6, 16, NOTE_G5, 16, NOTE_A5, 16, NOTE_G5, 16, NOTE_F6, 16, NOTE_G5, 16, NOTE_D6, 16, NOTE_DS5, 16,
  NOTE_D6, 4, REST, 4,

  NOTE_C5, 8, REST, 8, NOTE_A4, -16, NOTE_AS4, -16, NOTE_C5, 16, //76
  NOTE_D6, 16, NOTE_G4, 16, NOTE_AS4, 16, NOTE_G4, 16, NOTE_C5, 16, NOTE_G4, 16, NOTE_D6, 16, NOTE_G4, 16,
  NOTE_C6, 16, NOTE_F4, 16, NOTE_A4, 16, NOTE_F4, 16, NOTE_F5, 16, NOTE_F4, 16, NOTE_D6, 16, NOTE_DS4, 16,
  NOTE_D6, 16, REST, 8, NOTE_E4, 16, NOTE_F4, 16,
  
  //change of key B Major A# C# D# F# G#
  NOTE_GS4, 8, REST, 8, NOTE_AS4, 8, REST, 8,

  NOTE_DS5, 16, NOTE_GS4, 16, NOTE_B4, 16, NOTE_GS4, 16, NOTE_CS5, 16, NOTE_GS4, 16, NOTE_DS5, 16, NOTE_GS4, 16, //81
  NOTE_CS5, 16, NOTE_FS4, 16, NOTE_AS4, 16, NOTE_FS4, 16, NOTE_FS5, 16, NOTE_FS4, 16, NOTE_DS5, 16, NOTE_E5, 16,
  NOTE_D5, 4, REST, 4,
  NOTE_CS5, 8, REST, 8, NOTE_AS4, -16,  NOTE_B4, -16, NOTE_CS5, 16,
  NOTE_DS5, 16, NOTE_GS4, 16, NOTE_B4, 16, NOTE_GS4, 16, NOTE_CS5, 16, NOTE_GS4, 16, NOTE_DS5, 16, NOTE_GS4, 16,
  
  NOTE_CS5, 16, NOTE_FS4, 16, NOTE_AS4, 16, NOTE_FS4, 16, NOTE_FS5, 16, NOTE_FS4, 16, NOTE_DS5, 16, NOTE_E5, 16,
  NOTE_DS5, 4, REST, 8, NOTE_DS5, 16,  NOTE_E5, 16,
  NOTE_FS5, 16, NOTE_CS5, 16, NOTE_E5, 16, NOTE_CS4, 16, NOTE_DS5, 16, NOTE_E5, 16, NOTE_G5, 16, NOTE_AS5, 16,
  NOTE_GS5, 16, NOTE_DS5, 16, NOTE_DS6, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,

  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16, //90
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,
  NOTE_GS5, 16, NOTE_DS5, 16, NOTE_DS6, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,

  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,//94
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,
  NOTE_GS5, 16, NOTE_DS5, 16, NOTE_DS6, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,

  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,//98
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,
  NOTE_GS5, 16, NOTE_DS5, 16, NOTE_DS6, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,

  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,//102
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16, NOTE_CS6, 16, NOTE_DS5, 16, NOTE_B5, 16, NOTE_DS5, 16,
  NOTE_AS5, 16, NOTE_DS5, 16, NOTE_FS5, 16, NOTE_DS5, 16, NOTE_AS5, 16, NOTE_DS5, 16, NOTE_GS5, 16, NOTE_DS5, 16,
  
  NOTE_CS6, 8, NOTE_FS6, 16, NOTE_DS6, 8, REST,16, REST,8, //107
  REST,4, NOTE_CS6, 8, NOTE_B5, 8,
  NOTE_CS6,-8, NOTE_FS6, -8, NOTE_DS6, -4,
  NOTE_CS6, 8, NOTE_B5, 8,
  NOTE_CS6, 8, NOTE_FS6, 16, NOTE_DS6, 8, REST,16, REST,8,
  REST,4, NOTE_CS6, 8, NOTE_B5, 8,
  NOTE_E6, -8, NOTE_F6, -8,
  
  NOTE_DS6,-8, REST,16, NOTE_E6,8, REST,16, REST,16, //112
  NOTE_CS6, 8, NOTE_FS6, 16, NOTE_DS6, 8, REST,16, REST,8,
  REST,4, NOTE_CS6, 8, NOTE_B5, 8,
  NOTE_CS6,-8, NOTE_FS6, -8, NOTE_DS6, -4,
  NOTE_CS6, 8, NOTE_B5, 8,
  
  NOTE_CS6, 8, NOTE_FS6, 16, NOTE_DS6, 8, REST,16, REST,8, //117
  REST,4, NOTE_CS5, 8, NOTE_DS5, 8,
  NOTE_E5, -8, NOTE_F5, -8,
  NOTE_DS5, 8, NOTE_G5, 8, NOTE_GS5, 8, NOTE_AS5, 8,
  NOTE_AS5, -8, NOTE_GS5, -8,

  NOTE_AS5, -8, NOTE_GS5, -8,//122
  NOTE_AS5, -8, NOTE_GS5, -8,
  NOTE_B6, 8, NOTE_AS5, 8, NOTE_GS5, 8, NOTE_FS5, 8,
  NOTE_AS5,-8, NOTE_GS6, -8, NOTE_DS5, 8,
  NOTE_AS5,-8, NOTE_GS6, -8, NOTE_DS5, 8,
  NOTE_AS5,-8, NOTE_GS6, -8, NOTE_DS5, 8,

  NOTE_B5,8, NOTE_CS6, 8, NOTE_AS5, 8, NOTE_B5, 8,//128
  NOTE_GS5,8, REST,8, REST, 16
  
};

// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)
// there are two values per note (pitch and duration), so for each note there are four bytes
int notes = sizeof(melody) / sizeof(melody[0]) / 2;

// this calculates the duration of a whole note in ms (60s/tempo)*4 beats
int wholenote = (60000 * 4) / tempo;

int divider = 0, noteDuration = 0;

void setup() {
    lcd.init();  //initialize the lcd
  lcd.backlight();  //open the backlight 
  lcd.setCursor(0,0);
  lcd.print("  Bloody Tears");
  lcd.setCursor(0,1);
  lcd.print("(C)Robson Couto");
  // iterate over the notes of the melody.
  // Remember, the array is twice the number of notes (notes + durations)
  for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {

    // calculates the duration of each note
    divider = pgm_read_word_near(melody+thisNote + 1);
    if (divider > 0) {
      // regular note, just proceed
      noteDuration = (wholenote) / divider;
    } else if (divider < 0) {
      // dotted notes are represented with negative durations!!
      noteDuration = (wholenote) / abs(divider);
      noteDuration *= 1.5; // increases the duration in half for dotted notes
    }

    // we only play the note for 90% of the duration, leaving 10% as a pause
    tone(buzzer, pgm_read_word_near(melody+thisNote ), noteDuration * 0.9);

    // Wait for the specief duration before playing the next note.
    delay(noteDuration);

    // stop the waveform generation before the next note.
    noTone(buzzer);
  }
}

void loop() {
  // no need to repeat the melody.
}

 

  • Version 1
  • Download 23
  • File Size 2.73 KB
  • File Count 1
  • Create Date June 28, 2021
  • Last Updated July 10, 2021

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